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	<title>Flashing a Blackfin Core Module - Versionsgeschichte</title>
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	<updated>2026-05-13T14:11:50Z</updated>
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		<title>Peter: 1 Version importiert</title>
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		<updated>2023-10-31T08:03:11Z</updated>

		<summary type="html">&lt;p&gt;1 Version importiert&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 31. Oktober 2023, 10:03 Uhr&lt;/td&gt;
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		<author><name>Peter</name></author>
	</entry>
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		<id>https://becomwiki.live.md-websolutions.com/index.php?title=Flashing_a_Blackfin_Core_Module&amp;diff=473&amp;oldid=prev</id>
		<title>en&gt;Peter: 1 Version importiert</title>
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		<updated>2023-08-22T19:35:54Z</updated>

		<summary type="html">&lt;p&gt;1 Version importiert&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Introduction=&lt;br /&gt;
This site describes the process of creating and flashing a loader file for a Bluetechnix Core Module&lt;br /&gt;
&lt;br /&gt;
All settings should be OK when using one of the Bluetechnix Projects from the Development tree.&lt;br /&gt;
&lt;br /&gt;
== Create a loader file==&lt;br /&gt;
* open the &amp;#039;&amp;#039;Project Options&amp;#039;&amp;#039; Dialog in the &amp;#039;&amp;#039;Project&amp;#039;&amp;#039; Menu. (ALT-F7)&lt;br /&gt;
** Select Type: Loader File&lt;br /&gt;
* open the Load Tab in the same Dialog (Project:Load:Options)&lt;br /&gt;
** Select Flash/PROM,Binary,16-Bit Output Width&lt;br /&gt;
[[File:Vdsp_create_loaderfile.png|thumb|450px|Create loader file]]&lt;br /&gt;
** For non BF561 based Core Modules you usually need to add an init_code.dxe as initialization file &lt;br /&gt;
*** The file can be found in the &amp;#039;&amp;#039;init_code&amp;#039;&amp;#039; folder of your project tree&lt;br /&gt;
[[File:Vdsp_loader_settings_bf5xx.png‎|thumb|450px|BF5XX Init Code Settings]]&lt;br /&gt;
** For BF561 based core modules you must change to the &amp;#039;&amp;#039;Kernel&amp;#039;&amp;#039; Tab in the &amp;#039;&amp;#039;Load&amp;#039;&amp;#039; Menu&lt;br /&gt;
*** Select a Kernel from the &amp;#039;&amp;#039;second_stage_loader&amp;#039;&amp;#039; folder of the project tree matching your Core Module&lt;br /&gt;
[[File:vdsp_loader_settings_bf561.png|thumb|450px|BF561 Kernel Settings]]&lt;br /&gt;
* Exit and Rebuild your Project again&lt;br /&gt;
** After that it should create a &amp;#039;&amp;#039;PROJECTNAME.ldr&amp;#039;&amp;#039; file in your Projects &amp;#039;&amp;#039;Debug&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Bin&amp;#039;&amp;#039; Folder.&lt;br /&gt;
&lt;br /&gt;
== Using the VDSP++ Flash Programmer ==&lt;br /&gt;
* Connect VDSP++ to the target (if not connected) [[File:VDSP target.png|thumb|450px|Connect to target]]&lt;br /&gt;
* Select {{mp|Session|New Session}} and select your processor.&lt;br /&gt;
* Select {{mp|Tools|Flash Programmer ...}}&lt;br /&gt;
[[File:Flash Programmer 1.png|thumb|450px|Select Flash Tool Driver]]&lt;br /&gt;
&lt;br /&gt;
* For the driver file, choose the CM-BF5xxFlash.dxe file according to the Core Module inserted in your developement board. The Flash Programmer driver files are located in the SVN repository in a Folder &amp;#039;&amp;#039;VDSP_FlashToolDriver&amp;#039;&amp;#039;.&lt;br /&gt;
[[File:Flash Programmer 2.png|thumb|450px|Load driver]]&lt;br /&gt;
* Press the &amp;#039;&amp;#039;&amp;#039;Load Driver&amp;#039;&amp;#039;&amp;#039; button. The section &amp;#039;&amp;#039;&amp;#039;Flash information&amp;#039;&amp;#039;&amp;#039; should be filled as shown in the figure below. The device code should be 0x16 and the manufacturer code should be 0x89. &lt;br /&gt;
[[File:Flash Programmer 3.png|thumb|450px|Select file and program it]]&lt;br /&gt;
* Select the &amp;#039;&amp;#039;&amp;#039;Programming&amp;#039;&amp;#039;&amp;#039; tab, select the loader file to flash and press the &amp;#039;&amp;#039;&amp;#039;Program&amp;#039;&amp;#039;&amp;#039; button.&lt;br /&gt;
* Make sure to select the right File Format (Intel Hex/ Binary)&lt;br /&gt;
** This should match the selection in the &amp;#039;&amp;#039;Load&amp;#039;&amp;#039; Dialog in the &amp;#039;&amp;#039;Project&amp;#039;&amp;#039; Options&lt;br /&gt;
** If you are unsure you can try to flash as Intel Hex, which will work for a Intel Hex file but will fail for a Binary. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:BLACKSheep Getting Started]]&lt;/div&gt;</summary>
		<author><name>en&gt;Peter</name></author>
	</entry>
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